#pragma once
// Engine includes
#include <ltbasedefs.h>
#include <ltengineobjects.h>
#include <ltobjectcreate.h>


class path_point:public BaseClass
{
public:
	path_point(void){}
	virtual ~path_point(void){}
	// EngineMessageFn handlers
	uint32	EngineMessageFn(uint32 messageID, void *pData, float fData);
private:
	uint32   PreCreate(void *pData, float fData);
	uint32   AllObjectsCreated(void *pData, float fData);
	void		ReadProps(ObjectCreateStruct* pStruct);
	float min_speed;
	float max_speed;

};
